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Skyrim special edition creation kit tutorials
Skyrim special edition creation kit tutorials











skyrim special edition creation kit tutorials
  1. SKYRIM SPECIAL EDITION CREATION KIT TUTORIALS INSTALL
  2. SKYRIM SPECIAL EDITION CREATION KIT TUTORIALS MOD
  3. SKYRIM SPECIAL EDITION CREATION KIT TUTORIALS UPDATE
  4. SKYRIM SPECIAL EDITION CREATION KIT TUTORIALS ARCHIVE
  5. SKYRIM SPECIAL EDITION CREATION KIT TUTORIALS MODS

If plugin includes NPCs or creatures, check for new generated FaceGenData to repack as noted above.

SKYRIM SPECIAL EDITION CREATION KIT TUTORIALS UPDATE

CK will automatically update specific requirements. Load the plugin created using old CK into new SSE CK including Update.esm as a master, and save. Players may consider removing these textures or find a compatible mod. Save original maps using the DXT5 format.

SKYRIM SPECIAL EDITION CREATION KIT TUTORIALS MODS

Some body and face mods may cause a crash in racemenu during character creation. You’ll quickly realize if the map is in unsupported format when the game crashes (CTD). Instead you may prefer to delete this generated data and use original data with SE nif optimization. Warning: Customized face geometry, such as those modeled or exported from Racemenu, may be lost. Repack these files into BSA keeping the same directory structure then delete the generated folders. \textures\character\FaceGenData\FaceTint\ plugin-name.\meshes\character\facegendata\facegeom\ plugin-name.Updated FaceGenData will be saved in the normal folder locations:

skyrim special edition creation kit tutorials

Load original ESP-file into CK 64-bit and save. The SSE CK comes with a tool, HavokBehaviorPostProcess found in \Skyrim Special Edition\Tools\HavokBehaviorPostProcess\ which includes a readme.txt explaining the method and a sample batch file. The primary incompatibility is the existence of skin-strips which need to be converted into triangles.įor step-by-step instruction with video tutorial, see “How to Update Meshes for Skyrim SE” Nifscan notes any files that may have issue in SE, such as “contains strips unsupported by SSE” after the filename. nif-files in folder and sub-folders), and use Command Prompt to run Nifscan. There are alternative methods available to scan and fix meshes.ĭrop Nifscan.exe into the folder with meshes (scans all. Use Nifscan to check for problems and NifSkope to update meshes. Update: for the easy way, use SSE Nif Optimizer instead of the following. Screen shot above is from a different BSA browser Verify folder structure of archived file using BSA Browser.

SKYRIM SPECIAL EDITION CREATION KIT TUTORIALS ARCHIVE

Choose File->Save As to archive and use the same name. Load the extracted contents folder using Edit->Add Directory and make sure everything has a checkmark (Edit->Check All). If your loose files are located somewhere other than in “Data” folder, change the Root Dir to where your files are located. The new CK archive tool, archive.exe, is found in \Skyrim Special Edition\Tools\Archive\ folder. Check for meshes, FaceGen data, or animation files that may need updating (see below). Load the existing BSA, select all contents, choose use folder button, and unpack. Extract the contents of the old BSA using BSAopt into an empty folder. If the plugin includes an archived BSA-file, it must be packed with the new archive tool included with CK. Old archive files are not compatible with SE. Please do not distribute mods without author’s consent. Best to let original author fix these issues. Even though some errors or dirty edits may be fine in 2011 Skyrim, these errors may break or cause other issues in Skyrim SE. You may want to use TES5Edit check-for-errors feature first. Watch out for plugins that edit waterflow, NPCs, or lighting. Stick to simpler mods and realize some conversions may require practiced editing skills. If an author has long since disappeared, players may convert mods for personal use. If a plugin has multiple masters, don’t forget to edit CreationKit.ini under General section: "CreationKit.ini "

SKYRIM SPECIAL EDITION CREATION KIT TUTORIALS INSTALL

Install CreationKit to your Skyrim Special Edition folder.

  • Plugin ESP files should be checked and updated by loading and saving in SSE CK.Ĭreation Kit may be obtained at by using their manager.
  • Normal maps may need to be updated using DXT5 compression.
  • Some meshes (.nif files) may need updating.
  • BSA files need repacking using the archive tool included with CK.
  • Animation files (.hkx) need updating using tool included with SSE Creation Kit (CK).
  • SKYRIM SPECIAL EDITION CREATION KIT TUTORIALS MOD

    Mod author, Arthmoor, outlined changes for Skyrim SE on AFKmods: Mods depending on SKSE or SkyUI require advanced skills, and mods with dirty edits or other issues may need special attention. Many mods should convert without too much effort, but be aware that some mods may require extra editing. When transferring existing plugins from Skyrim 2011 to Skyrim Special Edition (SE), there are a few important changes to consider. For step-by-step examples, see “Convert Black Sacrament Armor to SE” and “Update Meshes for Skyrim SE”. Beginners should consider trying some Creation Kit tutorials first. This article assumes the reader has basic knowledge of mod creation.

    skyrim special edition creation kit tutorials

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    Skyrim special edition creation kit tutorials